Stumbled over this old post over at the Slim Devices (now Logitech) forum. It was a response by Sean Adams, Slim Devices' founder and former technical lead, to a post with the subject "SB3 interference due to titanium dental implant?".

It became known as his 'response-O-matic'. I think it speaks for itself.


Quote:

You claim that an

( ) audible
( ) measurable
(X) hypothetical

improvement in sound quality can be attained by:

( ) upsampling
( ) increasing word size
( ) vibration dampening
( ) bi-wiring
( ) replacing the external power supply
( ) using a different lossless format
( ) decompressing on the server
(X) removing bits of metal from skull
( ) using ethernet instead of wireless
( ) inverting phase
( ) installing bigger connectors
( ) installing Black Gate caps
( ) installing ByBee filters
( ) installing hospital-grade AC jacks
( ) defragmenting the hard disk
( ) running older firmware

Your idea will not work. Specifically, it fails to account for:

(X) the placebo effect
(X) your ears honestly aren't that good
( ) your idea has already been thoroughly disproved
( ) modern DACs upsample anyway
( ) those products are pure snake oil
( ) lossless formats, by definition, are lossless
( ) those measurements are bogus
( ) sound travels much slower than you think
( ) electric signals travel much faster than you think
( ) that's not how binary arithmetic works
(X) that's not how TCP/IP works
( ) the Nyquist theorem
( ) the can't polish a turd theorem
(X) bits are bits

Your subsequent arguments will probably appeal in desperation to such esoterica as:

(X) jitter
(X) EMI
( ) thermal noise
(X) existentialism
( ) cosmic rays

And you will then change the subject to:

( ) theories are not the same as facts
( ) measurements don't tell everything
( ) not everyone is subject to the placebo effect
( ) blind testing is dumb
(X) you can't prove what I can't hear
(X) science isn't everything

Rather than engage in this tired discussion, I suggest exploring the following factors which are more likely to improve sound quality in your situation:

( ) room acoustics
( ) source material
( ) type of speakers
( ) speaker placement
( ) crossover points
( ) equalization
(X) Q-tips


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