As We See It

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Directional Questions

As I write this, I am recuperating from four days of frenzy at the 1986 Winter CES in Las Vegas, Nevada. I am also pondering why I was so unexcited by most of what I saw and heard of the high-end exhibits; high-end audio may have reached a developmental plateau of sorts.

Modern Sounds

"You listen to these modern records, they're atrocious, they have sound all over them. There's no definition of nothing, no vocal, no nothing, just like—static."—Bob Dylan, interviewed by Jonathan Lethem. Rolling Stone, September 7, 2006

500 Components. Recommended.

It's a jungle out there. The shrinking shelves of your neighborhood newsstand drip with the blood and corpses of magazines that have gone under in the intense battle for browsers' eyeballs. And only if we can make our latest issue's cover sufficiently eye-catching to get enough newsstand browsers to pick up and buy a copy do we get to play another round of the game. (Conventional publishing wisdom holds that, at most, a magazine's cover has six seconds to get its message across.)

Rules of Reviewing

My eyes were inexorably drawn to a surprising headline this morning: "New Studies Say Universe Younger than Objects In It." A study by Indiana University's Michael Pierce has just been published establishing a new value for "Hubble's Constant" (the ratio of velocity to distance for distant, receding galaxies) which suggests that the universe may be as young as 7 billion years old; at the same time, researchers at Harvard are saying that the universe is somewhere between 9 and 14 billion years old. Quite a discrepancy! (A billion here, a billion there—pretty soon you're talking real age.)

You Heard What?!?!?!

It seemed a bit like the game of Telephone: Someone at the head of a long line of people whispers a sentence or two into the ear of the next in line, who in turn passes it along. By the time the last person in line repeats aloud what they think they've heard, the message is often barely recognizable to the first person.

A Script for a High-End Audio Demonstration

High-end audio is not a rational construct. It is a sensory experience that leads to emotional engagement. In slightly different words: High-end audio is not about a concept, but about the experience of having our emotions engaged. The difference between reading about a high-end audio system and hearing great recordings played on one is almost as big as the difference between reading a love poem and falling in love.

A High-End Audio Horror Story

Tom Swift is a talented young loudspeaker designer. Tom believes that he has never been able to prove exactly how talented he is, because the company he works for refuses to build the cost-no-object loudspeaker he's been doodling designs for (on company time).

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